Losses that cost 0 LP
6.6%
17.7% in Bronze IV

+23.5a win−18.0a lossLow sample
Net +3.27 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Bronze II on JP Solo, patch 26.20 (14–15 Oct): a win paid +23.5 LP on average, a loss cost −18.0.
Low sample. 433 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
6.6%
17.7% in Bronze IV
Up and down
59promotions39demotions
in 433 games
Dodges
5
11.6 per 1,000 games · −7.0 LP each
Wins of 35+ LP
11.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.3 | −18.0 | +1.48 | 7.0% | 107 |
| Thursday 15 Oct (so far) | +23.5 | −17.9 | +3.87 | 6.5% | 326 |
Bronze II on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.5 LP on average and a loss cost −18.0. The medians were +20 and −20.
From 0 LP, about 36 games at a 50% win rate, 28 at 52% and 21 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).