Losses that cost 0 LP
3.9%
8.1% in Bronze IV

+19.8a win−19.2a lossLow sample
Net +0.66 a gameMedians +18 / −21Averages. Your own LP depends on Riot's matchmaking.
Bronze II on ME Solo, patch 26.20 (14–15 Oct): a win paid +19.8 LP on average, a loss cost −19.2.
Low sample. 104 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
3.9%
8.1% in Bronze IV
Up and down
8promotions9demotions
in 104 games
Dodges
1
9.6 per 1,000 games · −5.0 LP each
Wins of 35+ LP
3.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +17.5 | −19.1 | +0.40 | 0.0% | 15 |
| Thursday 15 Oct (so far) | +20.2 | −19.2 | +0.71 | 4.6% | 89 |
Bronze II on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid +19.8 LP on average and a loss cost −19.2. The medians were +18 and −21.
From 0 LP, about 333 games at a 50% win rate, 93 at 52% and 44 at 55%, on ME averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).