Losses that cost 0 LP
9.0%
17.7% in Bronze IV

+22.6a win−17.3a loss
Net +2.92 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Bronze on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.6 LP on average, a loss cost −17.3.
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Losses that cost 0 LP
9.0%
17.7% in Bronze IV
Up and down
165promotions143demotions
in 1,606 games
Dodges
32
19.9 per 1,000 games · −6.7 LP each
Wins of 35+ LP
8.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.4 | −17.1 | +2.82 | 10.6% | 419 |
| Thursday 15 Oct (so far) | +22.7 | −17.4 | +2.96 | 8.5% | 1,187 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Bronze I309 games | 309 | −7.9 | 0 | |||
| Bronze II433 games | 433 | −7.0 | 0 | |||
| Bronze III414 games | 414 | −5.3 | 0 | |||
| Bronze IV450 games | 450 | −7.5 | 0 |
Bronze on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.6 LP on average and a loss cost −17.3. The medians were +20 and −20.
On JP averages, about 36 games at a 50% win rate in Bronze II, 21 at 55%. Your own LP depends on Riot's matchmaking.
Bronze IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 17.7% of Bronze IV losses cost 0 LP, against 6.6% in Bronze II.