Losses that cost 0 LP
10.1%
29.1% in Iron IV

+21.9a win−17.8a lossLow sample
Net +1.34 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average, a loss cost −17.8.
Low sample. 439 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
10.1%
29.1% in Iron IV
Up and down
46promotions36demotions
in 440 games
Dodges
10
22.7 per 1,000 games · −6.0 LP each
Wins of 35+ LP
9.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.2 | −18.2 | +0.33 | 10.1% | 168 |
| Thursday 15 Oct (so far) | +22.3 | −17.6 | +1.97 | 10.1% | 272 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I148 games | 148 | −5.0 | 0 | |||
| Iron II107 games | 107 | −5.0 | 0 | |||
| Iron III79 games | 79 | −10.0 | 0 | |||
| Iron IV106 games | 106 | −5.0 | 0 |
Iron on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average and a loss cost −17.8. The medians were +20 and −20.
On JP averages, about 118 games at a 50% win rate in Iron II, 34 at 55%. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 29.1% of Iron IV losses cost 0 LP, against 3.7% in Iron II.