Losses that cost 0 LP
13.6%
28.4% in Iron IV

+20.6a win−17.5a loss
Net +0.75 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.6 LP on average, a loss cost −17.5.
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Losses that cost 0 LP
13.6%
28.4% in Iron IV
Up and down
165promotions149demotions
in 2,052 games
Dodges
29
14.1 per 1,000 games · −6.7 LP each
Wins of 35+ LP
4.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.9 | −17.2 | +0.94 | 15.6% | 454 |
| Thursday 15 Oct (so far) | +20.6 | −17.5 | +0.69 | 13.0% | 1,598 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I793 games | 793 | −6.6 | 0 | |||
| Iron II566 games | 566 | −7.8 | 0 | |||
| Iron III366 games | 366 | −6.4 | 0 | |||
| Iron IV327 games | 327 | −5.0 | 0 |
Iron on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.6 LP on average and a loss cost −17.5. The medians were +20 and −20.
On KR averages, about 83 games at a 50% win rate in Iron II, 32 at 55%. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 28.4% of Iron IV losses cost 0 LP, against 12.3% in Iron II.