LP per win and loss in Iron II KR · Solo

+20.5a win−17.9a lossLow sample

Net +0.71 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Iron II on KR Solo, patch 26.20 (14–15 Oct): a win paid +20.5 LP on average, a loss cost −17.9.

How we measure

Low sample. 437 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Iron II

  • From 0 LP to Iron I
At 50% wins77games
At 52% wins48games
At 55% wins31games

Iron II in Iron

All 31 divisions

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Average LP per win and per loss in the Iron divisions
DivisionLoss0WinLosses at 0 LP0 LP
IronI−18.4+20.59.9%
IIYou?−17.9+20.513.8%
III−18.0+20.810.9%
IV−13.3+21.329.9%

Losses that cost 0 LP

13.8%

29.9% in Iron IV

Up and down

58promotions36demotions

in 443 games

Dodges

6

13.5 per 1,000 games · −6.7 LP each

Wins of 35+ LP

4.2%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Iron II game moves LP

Typical win +19, typical loss −21.13.8% of losses cost 0 LP.4.2% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.4 to +20.8, loss −17.9 to −17.8 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.8−17.8+2.2115.1%107
Thursday 15 Oct (so far)+20.4−17.9+0.2113.4%336

Questions

How much LP per win in Iron II?

Iron II on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.5 LP on average and a loss cost −17.9. The medians were +19 and −21.

How many games does it take to get out of Iron II?

From 0 LP, about 77 games at a 50% win rate, 48 at 52% and 31 at 55%, on KR averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Iron II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).