LP per win and loss in Iron II JP · Solo

+21.3a win−19.5a lossLow sample

Net +1.40 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Iron II on JP Solo, patch 26.20 (14–15 Oct): a win paid +21.3 LP on average, a loss cost −19.5.

How we measure

Low sample. 819 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Iron II

  • From 0 LP to Iron I
At 50% wins111games
At 52% wins58games
At 55% wins34games

Iron II in Iron

All 31 divisions

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Average LP per win and per loss in the Iron divisions
DivisionLoss0WinLosses at 0 LP0 LP
IronI−19.5+21.22.6%
IIYou?−19.5+21.34.0%
III−19.6+21.42.1%
IV−15.2+21.220.6%

Losses that cost 0 LP

4.0%

20.7% in Iron IV

Up and down

93promotions56demotions

in 822 games

Dodges

24

29.2 per 1,000 games · −7.6 LP each

Wins of 35+ LP

6.7%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Iron II game moves LP

Typical win +20, typical loss −20.4.0% of losses cost 0 LP.6.7% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.2 to +21.3, loss −20.7 to −19.4 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.2−20.7−0.210.0%47
Thursday 15 Oct (so far)+21.3−19.4+1.504.3%775

Questions

How much LP per win in Iron II?

Iron II on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.3 LP on average and a loss cost −19.5. The medians were +20 and −20.

How many games does it take to get out of Iron II?

From 0 LP, about 111 games at a 50% win rate, 58 at 52% and 34 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Iron II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).