LP per win and loss in Iron II TR · Solo

+22.0a win−18.7a lossLow sample

Net +0.60 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Iron II on TR Solo, patch 26.20 (14–15 Oct): a win paid +22.0 LP on average, a loss cost −18.7.

How we measure

Low sample. 890 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Iron II

  • From 0 LP to Iron I
At 50% wins61games
At 52% wins41games
At 55% wins27games

Iron II in Iron

All 31 divisions

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Average LP per win and per loss in the Iron divisions
DivisionLoss0WinLosses at 0 LP0 LP
IronI−17.9+21.812.0%
IIYou?−18.7+22.010.7%
III−18.5+22.410.2%
IV−15.0+22.923.6%

Losses that cost 0 LP

10.7%

23.7% in Iron IV

Up and down

119promotions66demotions

in 902 games

Dodges

21

23.3 per 1,000 games · −7.4 LP each

Wins of 35+ LP

10.4%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Iron II game moves LP

Typical win +19, typical loss −21.10.7% of losses cost 0 LP.10.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.1 to +22.3, loss −18.7 to −18.5 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.1−18.5−0.7611.3%147
Thursday 15 Oct (so far)+22.3−18.7+0.8710.6%755

Questions

How much LP per win in Iron II?

Iron II on TR Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.0 LP on average and a loss cost −18.7. The medians were +19 and −21.

How many games does it take to get out of Iron II?

From 0 LP, about 61 games at a 50% win rate, 41 at 52% and 27 at 55%, on TR averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Iron II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).