Losses that cost 0 LP
10.7%
41.7% in Iron IV

+19.3a win−18.4a lossLow sample
Net −1.79 a gameMedians +18 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron II on LAN Solo, patch 26.20 (14–15 Oct): a win paid +19.3 LP on average, a loss cost −18.4.
Low sample. 100 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
10.7%
41.7% in Iron IV
Up and down
104promotions49demotions
in 833 games
Dodges
20
24.0 per 1,000 games · −5.7 LP each
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.1 | −18.5 | −3.38 | 9.6% | 254 |
| Thursday 15 Oct (so far) | +20.0 | −16.3 | +8.85 | 25.0% | 579 |
Iron II on LAN Solo, patch 26.20 (14–15 Oct 2026): a win paid +19.3 LP on average and a loss cost −18.4. The medians were +18 and −20.
From 0 LP, about 222 games at a 50% win rate, 83 at 52% and 43 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).