LP per win and loss in Iron II OCE · Solo

+22.2a win−19.3a lossLow sample

Net +3.83 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Iron II on OCE Solo, patch 26.20 (14–15 Oct): a win paid +22.2 LP on average, a loss cost −19.3.

How we measure

Low sample. 113 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Iron II

  • From 0 LP to Iron I
At 50% wins69games
At 52% wins44games
At 55% wins28games

Iron II in Iron

All 31 divisions

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Average LP per win and per loss in the Iron divisions
DivisionLoss0WinLosses at 0 LP0 LP
IronI−19.8+20.32.9%
IIYou?−19.3+22.24.0%
III−18.9+21.18.3%
IV−13.2+20.931.8%

Losses that cost 0 LP

4.0%

31.8% in Iron IV

Up and down

19promotions8demotions

in 114 games

Dodges

5

43.9 per 1,000 games · −5.0 LP each

Wins of 35+ LP

9.5%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Iron II game moves LP

Typical win +20, typical loss −20.4.0% of losses cost 0 LP.9.5% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +22.1 to +22.4, loss −20.3 to −18.5 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+22.4−20.3+0.050.0%39
Thursday 15 Oct (so far)+22.1−18.5+6.257.4%75

Questions

How much LP per win in Iron II?

Iron II on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.2 LP on average and a loss cost −19.3. The medians were +20 and −20.

How many games does it take to get out of Iron II?

From 0 LP, about 69 games at a 50% win rate, 44 at 52% and 28 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Iron II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).