LP per win and loss in Iron II EUNE · Solo

+20.2a win−18.4a loss

Net +0.16 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Iron II on EUNE Solo, patch 26.20 (14–15 Oct): a win paid +20.2 LP on average, a loss cost −18.4.

How we measure

Games to climb out of Iron II

  • From 0 LP to Iron I
At 50% wins111games
At 52% wins60games
At 55% wins35games

Iron II in Iron

All 31 divisions

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Average LP per win and per loss in the Iron divisions
DivisionLoss0WinLosses at 0 LP0 LP
IronI−18.1+20.49.4%
IIYou?−18.4+20.211.0%
III−18.4+20.68.9%
IV−13.9+20.827.1%

Losses that cost 0 LP

11.0%

27.1% in Iron IV

Up and down

634promotions413demotions

in 5,269 games

Dodges

80

15.2 per 1,000 games · −5.7 LP each

Wins of 35+ LP

2.7%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Iron II game moves LP

Typical win +19, typical loss −21.11.0% of losses cost 0 LP.2.7% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.1 to +20.2, loss −19.0 to −18.3 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.1−19.0−0.057.1%199
Thursday 15 Oct (so far)+20.2−18.3+0.1711.1%5,070

Questions

How much LP per win in Iron II?

Iron II on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.2 LP on average and a loss cost −18.4. The medians were +19 and −21.

How many games does it take to get out of Iron II?

From 0 LP, about 111 games at a 50% win rate, 60 at 52% and 35 at 55%, on EUNE averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Iron II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).