Losses that cost 0 LP
7.5%
27.3% in Iron IV

+20.4a win−18.4a lossLow sample
Net +1.48 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.4 LP on average, a loss cost −18.4.
Low sample. 164 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
7.5%
27.3% in Iron IV
Up and down
78promotions54demotions
in 744 games
Dodges
8
10.8 per 1,000 games · −5.0 LP each
Wins of 35+ LP
2.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.5 | −18.3 | +1.48 | 7.8% | 744 |
| Thursday 15 Oct (so far) | +18.5 | −21.0 | +1.57 | 0.0% | 0 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I281 games | 281 | −5.0 | 0 | |||
| Iron II199 games | 199 | −5.0 | 0 | |||
| Iron III133 games | 133 | −5.0 | 0 | |||
| Iron IV131 games | 131 | −5.0 | 0 |
Iron on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.4 LP on average and a loss cost −18.4. The medians were +20 and −20.
On EUNE averages, Iron II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 27.3% of Iron IV losses cost 0 LP, against 0.0% in Iron II.