LP per win and loss in Iron EUNE · Solo

+20.4a win−18.4a lossLow sample

Net +1.48 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Iron on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.4 LP on average, a loss cost −18.4.

How we measure

Low sample. 164 results, fewer than 1,000. Read these numbers as rough.

Iron, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Iron
DivisionLoss0WinLosses at 0 LP0 LP
IronI−19.0+20.42.7%
II−20.5+20.30.0%
III−15.4+19.522.2%
IV−14.5+22.127.3%

Losses that cost 0 LP

7.5%

27.3% in Iron IV

Up and down

78promotions54demotions

in 744 games

Dodges

8

10.8 per 1,000 games · −5.0 LP each

Wins of 35+ LP

2.4%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Iron game moves LP

Typical win +20, typical loss −20.7.5% of losses cost 0 LP.2.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +18.5 to +20.5, loss −21.0 to −18.3 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.5−18.3+1.487.8%744
Thursday 15 Oct (so far)+18.5−21.0+1.570.0%0

Promotions, demotions, dodges and decays in Iron

4 divisions
Promotions, demotions, dodges and decays by division, Iron
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Iron I281 games281202610.7−5.00
Iron II199 games199291715.1−5.00
Iron III133 games13316117.5−5.00
Iron IV131 games1311307.6−5.00

Questions

How much LP per win in Iron?

Iron on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.4 LP on average and a loss cost −18.4. The medians were +20 and −20.

How many games to climb a division in Iron?

On EUNE averages, Iron II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Iron IV?

Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 27.3% of Iron IV losses cost 0 LP, against 0.0% in Iron II.