Losses that cost 0 LP
14.2%
38.1% in Iron IV

+20.2a win−17.2a lossLow sample
Net +0.95 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.2 LP on average, a loss cost −17.2.
Low sample. 206 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
14.2%
38.1% in Iron IV
Up and down
273promotions252demotions
in 3,031 games
Dodges
51
16.8 per 1,000 games · −6.4 LP each
Wins of 35+ LP
1.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.2 | −17.2 | +0.95 | 14.2% | 1,664 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I1,150 games | 1,150 | −5.4 | 0 | |||
| Iron II885 games | 885 | −6.8 | 0 | |||
| Iron III509 games | 509 | −9.2 | 0 | |||
| Iron IV487 games | 487 | −5.0 | 0 |
Iron on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.2 LP on average and a loss cost −17.2. The medians were +20 and −20.
On BR averages, Iron II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 38.1% of Iron IV losses cost 0 LP, against 6.7% in Iron II.