Losses that cost 0 LP
9.8%
50.0% in Iron IV

+20.8a win−17.9a lossLow sample
Net −1.63 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.8 LP on average, a loss cost −17.9.
Low sample. 88 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
9.8%
50.0% in Iron IV
Up and down
10promotions8demotions
in 89 games
Dodges
3
33.7 per 1,000 games · −5.0 LP each
Wins of 35+ LP
8.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.1 | −18.2 | −0.65 | 11.1% | 17 |
| Thursday 15 Oct (so far) | +21.3 | −17.9 | −1.86 | 9.5% | 72 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I31 games | 31 | −5.0 | 0 | |||
| Iron II30 games | 30 | – | 0 | |||
| Iron III20 games | 20 | – | 0 | |||
| Iron IV8 games | 8 | – | 0 |
Iron on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.8 LP on average and a loss cost −17.9. The medians were +20 and −20.
On ME averages, about 77 games at a 50% win rate in Iron II, 31 at 55%. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 50.0% of Iron IV losses cost 0 LP, against 11.1% in Iron II.