Losses that cost 0 LP
12.9%
23.7% in Iron IV

+22.1a win−17.8a loss
Net +1.35 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on TR Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.1 LP on average, a loss cost −17.8.
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Losses that cost 0 LP
12.9%
23.7% in Iron IV
Up and down
275promotions236demotions
in 2,770 games
Dodges
60
21.7 per 1,000 games · −6.6 LP each
Wins of 35+ LP
11.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.5 | −18.0 | +1.30 | 10.7% | 451 |
| Thursday 15 Oct (so far) | +22.2 | −17.8 | +1.36 | 13.4% | 2,319 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I1,053 games | 1,053 | −6.2 | 0 | |||
| Iron II902 games | 902 | −7.4 | 0 | |||
| Iron III427 games | 427 | −7.0 | 0 | |||
| Iron IV388 games | 388 | −5.8 | 0 |
Iron on TR Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.1 LP on average and a loss cost −17.8. The medians were +20 and −20.
On TR averages, about 61 games at a 50% win rate in Iron II, 27 at 55%. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 23.7% of Iron IV losses cost 0 LP, against 10.7% in Iron II.