Losses that cost 0 LP
12.3%
28.6% in Iron IV

+23.1a win−17.5a lossLow sample
Net +1.07 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.1 LP on average, a loss cost −17.5.
Low sample. 105 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
12.3%
28.6% in Iron IV
Up and down
11promotions7demotions
in 106 games
Dodges
1
9.4 per 1,000 games · −5.0 LP each
Wins of 35+ LP
12.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.6 | −18.0 | +1.48 | 7.7% | 18 |
| Thursday 15 Oct (so far) | +23.3 | −17.3 | +0.94 | 13.6% | 88 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I36 games | 36 | – | 0 | |||
| Iron II26 games | 26 | – | 0 | |||
| Iron III20 games | 20 | −5.0 | 0 | |||
| Iron IV24 games | 24 | – | 0 |
Iron on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.1 LP on average and a loss cost −17.5. The medians were +20 and −20.
On TW averages, about 118 games at a 50% win rate in Iron II, 37 at 55%. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 28.6% of Iron IV losses cost 0 LP, against 7.7% in Iron II.