LP per win and loss in Iron I TW · Solo

+21.5a win−18.3a lossLow sample

Net +0.93 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Iron I on TW Solo, patch 26.20 (14–15 Oct): a win paid +21.5 LP on average, a loss cost −18.3.

How we measure

Low sample. 360 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Iron I

  • From 0 LP to Bronze IV
At 50% wins63games
At 52% wins42games
At 55% wins28games

Iron I in Iron

All 31 divisions

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Average LP per win and per loss in the Iron divisions
DivisionLoss0WinLosses at 0 LP0 LP
IronIYou?−18.3+21.58.6%
II−18.8+20.16.6%
III−16.8+21.812.0%
IV−11.6+22.038.0%

Losses that cost 0 LP

8.6%

38.0% in Iron IV

Up and down

28promotions41demotions

in 363 games

Dodges

8

22.0 per 1,000 games · −5.0 LP each

Wins of 35+ LP

4.6%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Iron I game moves LP

Typical win +19, typical loss −21.8.6% of losses cost 0 LP.4.6% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.4 to +24.3, loss −18.3 to −17.4 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+24.3−17.4+6.9220.0%9
Thursday 15 Oct (so far)+21.4−18.3+0.728.3%354

Questions

How much LP per win in Iron I?

Iron I on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.5 LP on average and a loss cost −18.3. The medians were +19 and −21.

How many games does it take to get out of Iron I?

From 0 LP, about 63 games at a 50% win rate, 42 at 52% and 28 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Iron I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).