Losses that cost 0 LP
41.3%
7.8% across TW

+22.2a win−11.3a lossLow sample
Net +2.62 a gameMedians +20 / −19Averages. Your own LP depends on Riot's matchmaking.
Iron IV on TW Solo, patch 26.20 (14–15 Oct): a win paid +22.2 LP on average, a loss cost −11.3.
Low sample. 128 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
41.3%
7.8% across TW
Up and down
15promotions0demotions
in 129 games
Dodges
2
15.5 per 1,000 games · −5.0 LP each
Wins of 35+ LP
9.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.3 | −20.0 | −4.88 | 0.0% | 5 |
| Thursday 15 Oct (so far) | +22.4 | −10.6 | +3.12 | 44.3% | 124 |
Iron IV on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.2 LP on average and a loss cost −11.3. The medians were +20 and −19.
From 0 LP, about 18 games at a 50% win rate, 16 at 52% and 14 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Iron IV has no division below it: a loss at 0 LP keeps you at 0.