LP per win and loss in Iron II TW · Solo

+20.4a win−18.8a loss

Net +0.32 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.

Iron II on TW Solo, patch 26.20 (14–16 Oct): a win paid +20.4 LP on average, a loss cost −18.8.

How we measure

Games to climb out of Iron II

  • From 0 LP to Iron I
At 50% wins125games
At 52% wins63games
At 55% wins36games

Iron II in Iron

All 31 divisions

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Average LP per win and per loss in the Iron divisions
DivisionLoss0WinLosses at 0 LP0 LP
IronI−19.0+20.85.5%
IIYou?−18.8+20.46.0%
III−18.7+21.75.6%
IV−12.6+21.334.6%

Losses that cost 0 LP

6.0%

34.6% in Iron IV

Up and down

120promotions90demotions

in 1,009 games

Dodges

24

23.8 per 1,000 games · −5.4 LP each

Wins of 35+ LP

2.9%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Iron II game moves LP

Typical win +19, typical loss −20.6.0% of losses cost 0 LP.2.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.0 to +20.6, loss −19.0 to −14.0 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.0−14.0−2.670.0%2
Thursday 15 Oct+20.3−18.7+0.336.7%768
Friday 16 Oct (so far)+20.6−19.0+0.334.1%239

Questions

How much LP per win in Iron II?

Iron II on TW Solo, patch 26.20 (14–16 Oct 2026): a win paid +20.4 LP on average and a loss cost −18.8. The medians were +19 and −20.

How many games does it take to get out of Iron II?

From 0 LP, about 125 games at a 50% win rate, 63 at 52% and 36 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Iron II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).