LP per win and loss in Iron II SG · Solo

+20.5a win−18.5a loss

Net +0.75 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Iron II on SG Solo, patch 26.20 (14–20 Oct): a win paid +20.5 LP on average, a loss cost −18.5.

How we measure

Games to climb out of Iron II

  • From 0 LP to Iron I
At 50% wins100games
At 52% wins56games
At 55% wins34games

Iron II in Iron

All 31 divisions

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Average LP per win and per loss in the Iron divisions
DivisionLoss0WinLosses at 0 LP0 LP
IronI−18.1+21.010.0%
IIYou?−18.5+20.59.7%
III−18.4+21.39.3%
IV−14.1+21.426.6%

Losses that cost 0 LP

9.7%

26.6% in Iron IV

Up and down

627promotions366demotions

in 5,066 games

Dodges

126

24.9 per 1,000 games · −5.7 LP each

Wins of 35+ LP

4.4%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Iron II game moves LP

Typical win +19, typical loss −21.9.6% of losses cost 0 LP.4.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.1 to +25.4, loss −22.2 to −17.8 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+25.4−22.2+5.580.0%9
Thursday 15 Oct+20.1−17.8+1.1013.0%821
Friday 16 Oct+20.6−18.5+0.6410.0%990
Saturday 17 Oct+20.6−19.0+0.906.8%1,161
Sunday 18 Oct+20.4−19.1+0.587.3%1,104
Monday 19 Oct+20.7−18.0+0.5412.5%981

Questions

How much LP per win in Iron II?

Iron II on SG Solo, patch 26.20 (14–20 Oct 2026): a win paid +20.5 LP on average and a loss cost −18.5. The medians were +19 and −21.

How many games does it take to get out of Iron II?

From 0 LP, about 100 games at a 50% win rate, 56 at 52% and 34 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Iron II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).