Losses that cost 0 LP
9.7%
26.6% in Iron IV

+20.5a win−18.5a loss
Net +0.75 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Iron II on SG Solo, patch 26.20 (14–20 Oct): a win paid +20.5 LP on average, a loss cost −18.5.
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Losses that cost 0 LP
9.7%
26.6% in Iron IV
Up and down
627promotions366demotions
in 5,066 games
Dodges
126
24.9 per 1,000 games · −5.7 LP each
Wins of 35+ LP
4.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +25.4 | −22.2 | +5.58 | 0.0% | 9 |
| Thursday 15 Oct | +20.1 | −17.8 | +1.10 | 13.0% | 821 |
| Friday 16 Oct | +20.6 | −18.5 | +0.64 | 10.0% | 990 |
| Saturday 17 Oct | +20.6 | −19.0 | +0.90 | 6.8% | 1,161 |
| Sunday 18 Oct | +20.4 | −19.1 | +0.58 | 7.3% | 1,104 |
| Monday 19 Oct | +20.7 | −18.0 | +0.54 | 12.5% | 981 |
Iron II on SG Solo, patch 26.20 (14–20 Oct 2026): a win paid +20.5 LP on average and a loss cost −18.5. The medians were +19 and −21.
From 0 LP, about 100 games at a 50% win rate, 56 at 52% and 34 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).