Losses that cost 0 LP
12.6%
26.5% in Iron IV

+20.9a win−17.6a loss
Net +1.08 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on SG Solo, patch 26.20 (14–18 Oct 2026): a win paid +20.9 LP on average, a loss cost −17.6.
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Losses that cost 0 LP
12.6%
26.5% in Iron IV
Up and down
1,373promotions1,099demotions
in 15 k games
Dodges
331
22.3 per 1,000 games · −5.8 LP each
Wins of 35+ LP
5.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.0 | −16.2 | +5.95 | 17.7% | 34 |
| Thursday 15 Oct | +20.8 | −17.5 | +1.11 | 13.3% | 3,300 |
| Friday 16 Oct | +20.9 | −17.2 | +1.45 | 14.7% | 3,524 |
| Saturday 17 Oct | +21.0 | −17.9 | +0.86 | 10.7% | 3,975 |
| Sunday 18 Oct (so far) | +20.9 | −17.7 | +0.89 | 11.9% | 4,011 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I5,780 games | 5,780 | −5.5 | 0 | |||
| Iron II4,065 games | 4,065 | −5.9 | 0 | |||
| Iron III2,446 games | 2,446 | −6.1 | 0 | |||
| Iron IV2,553 games | 2,553 | −5.9 | 0 |
Iron on SG Solo, patch 26.20 (14–18 Oct 2026): a win paid +20.9 LP on average and a loss cost −17.6. The medians were +20 and −20.
On SG averages, about 105 games at a 50% win rate in Iron II, 34 at 55%. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 26.5% of Iron IV losses cost 0 LP, against 9.0% in Iron II.