Losses that cost 0 LP
16.0%
37.5% in Iron IV

+19.9a win−16.7a lossLow sample
Net −1.61 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on LAN Solo, patch 26.20 (14 Oct 2026): a win paid +19.9 LP on average, a loss cost −16.7.
Low sample. 266 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
16.0%
37.5% in Iron IV
Up and down
58promotions49demotions
in 651 games
Dodges
17
26.1 per 1,000 games · −5.5 LP each
Wins of 35+ LP
1.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.9 | −16.7 | −1.61 | 16.0% | 651 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I249 games | 249 | −5.0 | 0 | |||
| Iron II195 games | 195 | −6.3 | 0 | |||
| Iron III90 games | 90 | −5.0 | 0 | |||
| Iron IV117 games | 117 | −5.0 | 0 |
Iron on LAN Solo, patch 26.20 (14 Oct 2026): a win paid +19.9 LP on average and a loss cost −16.7. The medians were +19 and −20.
On LAN averages, about 1000 games at a 50% win rate in Iron II, 50 at 55%. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 37.5% of Iron IV losses cost 0 LP, against 8.5% in Iron II.