Losses that cost 0 LP
11.1%
37.4% in Iron IV

+21.1a win−17.9a lossLow sample
Net +1.04 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.1 LP on average, a loss cost −17.9.
Low sample. 750 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
11.1%
37.4% in Iron IV
Up and down
75promotions70demotions
in 756 games
Dodges
22
29.1 per 1,000 games · −5.7 LP each
Wins of 35+ LP
4.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.1 | −17.9 | +1.03 | 11.1% | 129 |
| Thursday 15 Oct (so far) | +21.1 | −17.9 | +1.04 | 11.2% | 627 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I246 games | 246 | −5.8 | 0 | |||
| Iron II225 games | 225 | −6.1 | 0 | |||
| Iron III137 games | 137 | −5.0 | 0 | |||
| Iron IV148 games | 148 | −5.0 | 0 |
Iron on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.1 LP on average and a loss cost −17.9. The medians were +20 and −20.
On OCE averages, about 133 games at a 50% win rate in Iron II, 35 at 55%. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 37.4% of Iron IV losses cost 0 LP, against 1.9% in Iron II.