LP per win and loss in Iron OCE · Solo

+21.1a win−17.9a lossLow sample

Net +1.04 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Iron on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.1 LP on average, a loss cost −17.9.

How we measure

Low sample. 750 results, fewer than 1,000. Read these numbers as rough.

Iron, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Iron
DivisionLoss0WinLosses at 0 LP0 LP
IronI−19.2+20.23.0%
II−20.1+21.61.9%
III−18.7+21.69.0%
IV−12.3+21.137.4%

Losses that cost 0 LP

11.1%

37.4% in Iron IV

Up and down

75promotions70demotions

in 756 games

Dodges

22

29.1 per 1,000 games · −5.7 LP each

Wins of 35+ LP

4.9%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Iron game moves LP

Typical win +20, typical loss −20.11.1% of losses cost 0 LP.4.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.1, loss −17.9 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.1−17.9+1.0311.1%129
Thursday 15 Oct (so far)+21.1−17.9+1.0411.2%627

Promotions, demotions, dodges and decays in Iron

4 divisions
Promotions, demotions, dodges and decays by division, Iron
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Iron I246 games246134032.5−5.80
Iron II225 games225281540.0−6.10
Iron III137 games137131521.9−5.00
Iron IV148 games14821013.5−5.00

Questions

How much LP per win in Iron?

Iron on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.1 LP on average and a loss cost −17.9. The medians were +20 and −20.

How many games to climb a division in Iron?

On OCE averages, about 133 games at a 50% win rate in Iron II, 35 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Iron IV?

Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 37.4% of Iron IV losses cost 0 LP, against 1.9% in Iron II.