Losses that cost 0 LP
11.8%
27.2% in Iron IV

+20.3a win−17.6a loss
Net +0.80 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on NA Solo, patch 26.20 (14–17 Oct 2026): a win paid +20.3 LP on average, a loss cost −17.6.
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Losses that cost 0 LP
11.8%
27.2% in Iron IV
Up and down
5,721promotions4,796demotions
in 65 k games
Dodges
994
15.4 per 1,000 games · −6.0 LP each
Wins of 35+ LP
1.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.2 | −17.5 | +0.54 | 12.5% | 3,389 |
| Thursday 15 Oct | +20.3 | −17.5 | +0.74 | 11.9% | 28,113 |
| Friday 16 Oct | +20.3 | −17.6 | +0.89 | 11.7% | 28,947 |
| Saturday 17 Oct (so far) | +20.1 | −17.9 | +0.87 | 10.8% | 4,216 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I22,744 games | 22,744 | −5.9 | 0 | |||
| Iron II17,844 games | 17,844 | −5.6 | 0 | |||
| Iron III11,824 games | 11,824 | −6.1 | 0 | |||
| Iron IV12,253 games | 12,253 | −6.9 | 0 |
Iron on NA Solo, patch 26.20 (14–17 Oct 2026): a win paid +20.3 LP on average and a loss cost −17.6. The medians were +20 and −20.
On NA averages, about 133 games at a 50% win rate in Iron II, 37 at 55%. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 27.2% of Iron IV losses cost 0 LP, against 7.8% in Iron II.