LP per win and loss in Iron II BR · Solo

+20.0a win−20.1a lossLow sample

Net −0.37 a gameMedians +20 / −22Averages. Your own LP depends on Riot's matchmaking.

Iron II on BR Solo, patch 26.20 (14–15 Oct): a win paid +20.0 LP on average, a loss cost −20.1.

How we measure

Low sample. 59 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Iron II

  • From 0 LP to Iron I
At 50% winsDoesn't climb
At 52% wins133games
At 55% wins51games

Iron II in Iron

All 31 divisions

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Average LP per win and per loss in the Iron divisions
DivisionLoss0WinLosses at 0 LP0 LP
IronI−16.9+20.210.0%
IIYou?−20.1+20.06.7%
III−20.1+19.56.7%
IV−11.9+22.038.1%

Losses that cost 0 LP

6.7%

38.1% in Iron IV

Up and down

102promotions60demotions

in 885 games

Dodges

22

24.9 per 1,000 games · −6.8 LP each

Wins of 35+ LP

0.00%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Iron II game moves LP

Typical win +20, typical loss −22.6.7% of losses cost 0 LP.0.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.0, loss −20.1 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.0−20.1−0.376.7%474

Questions

How much LP per win in Iron II?

Iron II on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.0 LP on average and a loss cost −20.1. The medians were +20 and −22.

What happens if I lose at 0 LP in Iron II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).