Losses that cost 0 LP
10.0%
16.8% in Bronze IV

+21.4a win−17.4a loss
Net +2.29 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Bronze on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.4 LP on average, a loss cost −17.4.
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Losses that cost 0 LP
10.0%
16.8% in Bronze IV
Up and down
631promotions498demotions
in 6,724 games
Dodges
68
10.1 per 1,000 games · −6.2 LP each
Wins of 35+ LP
4.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.2 | −17.4 | +2.06 | 9.0% | 1,913 |
| Thursday 15 Oct (so far) | +21.4 | −17.4 | +2.38 | 10.5% | 4,811 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Bronze I1,669 games | 1,669 | −4.8 | 0 | |||
| Bronze II2,059 games | 2,059 | −7.0 | 0 | |||
| Bronze III1,631 games | 1,631 | −6.0 | 0 | |||
| Bronze IV1,365 games | 1,365 | −6.7 | 0 |
Bronze on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.4 LP on average and a loss cost −17.4. The medians were +19 and −20.
On KR averages, about 56 games at a 50% win rate in Bronze II, 27 at 55%. Your own LP depends on Riot's matchmaking.
Bronze IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 16.8% of Bronze IV losses cost 0 LP, against 8.5% in Bronze II.