Losses that cost 0 LP
6.5%
11.8% in Silver IV

+21.9a win−17.7a loss
Net +2.36 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on KR Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.9 LP on average, a loss cost −17.7.
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Losses that cost 0 LP
6.5%
11.8% in Silver IV
Up and down
29 kpromotions23 kdemotions
in 303 k games
Dodges
3,007
9.9 per 1,000 games · −5.6 LP each
Wins of 35+ LP
4.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.9 | −17.6 | +2.52 | 7.1% | 3,166 |
| Thursday 15 Oct | +21.9 | −17.7 | +2.31 | 6.2% | 217,818 |
| Friday 16 Oct (so far) | +22.1 | −17.6 | +2.49 | 7.1% | 82,085 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I67,851 games | 67,851 | −5.5 | 0 | |||
| Silver II79,431 games | 79,431 | −5.7 | 0 | |||
| Silver III75,626 games | 75,626 | −5.7 | 0 | |||
| Silver IV80,161 games | 80,161 | −5.7 | 0 |
Silver on KR Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.9 LP on average and a loss cost −17.7. The medians were +20 and −20.
On KR averages, about 54 games at a 50% win rate in Silver II, 26 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.8% of Silver IV losses cost 0 LP, against 4.6% in Silver II.