Losses that cost 0 LP
6.7%
11.9% in Gold IV

+21.7a win−17.8a loss
Net +2.26 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average, a loss cost −17.8.
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Losses that cost 0 LP
6.7%
11.9% in Gold IV
Up and down
3,036promotions2,440demotions
in 32 k games
Dodges
273
8.4 per 1,000 games · −5.8 LP each
Wins of 35+ LP
4.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.9 | −17.8 | +2.32 | 6.6% | 4,177 |
| Thursday 15 Oct (so far) | +21.7 | −17.7 | +2.25 | 6.8% | 28,207 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I6,310 games | 6,310 | −6.3 | 0 | |||
| Gold II8,205 games | 8,205 | −5.6 | 0 | |||
| Gold III8,199 games | 8,199 | −5.9 | 0 | |||
| Gold IV9,670 games | 9,670 | −5.7 | 0 |
Gold on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average and a loss cost −17.8. The medians were +20 and −20.
On KR averages, about 59 games at a 50% win rate in Gold II, 27 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.9% of Gold IV losses cost 0 LP, against 4.4% in Gold II.