Losses that cost 0 LP
10.4%
15.4% in Gold IV

+21.2a win−17.2a loss
Net +2.21 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold on BR Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.2 LP on average, a loss cost −17.2.
Where are you? Sign in with Riot to see your division here.
Losses that cost 0 LP
10.4%
15.4% in Gold IV
Up and down
17 kpromotions14 kdemotions
in 199 k games
Dodges
2,303
11.6 per 1,000 games · −5.5 LP each
Wins of 35+ LP
3.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.1 | −17.3 | +2.37 | 10.3% | 13,033 |
| Thursday 15 Oct | +21.2 | −17.1 | +2.20 | 10.9% | 131,422 |
| Friday 16 Oct (so far) | +21.3 | −17.3 | +2.17 | 9.7% | 54,386 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I40,022 games | 40,022 | −5.4 | 0 | |||
| Gold II50,546 games | 50,546 | −5.7 | 0 | |||
| Gold III51,348 games | 51,348 | −5.4 | 0 | |||
| Gold IV56,925 games | 56,925 | −5.5 | 0 |
Gold on BR Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.2 LP on average and a loss cost −17.2. The medians were +20 and −20.
On BR averages, about 61 games at a 50% win rate in Gold II, 28 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 15.4% of Gold IV losses cost 0 LP, against 8.3% in Gold II.