LP per win and loss in Gold BR · Solo

+21.2a win−17.2a loss

Net +2.21 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Gold on BR Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.2 LP on average, a loss cost −17.2.

How we measure

Gold, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Gold
DivisionLoss0WinLosses at 0 LP0 LP
GoldI−18.0+21.38.1%
II−18.0+21.38.3%
III−17.8+21.39.0%
IV−15.4+21.115.4%

Losses that cost 0 LP

10.4%

15.4% in Gold IV

Up and down

17 kpromotions14 kdemotions

in 199 k games

Dodges

2,303

11.6 per 1,000 games · −5.5 LP each

Wins of 35+ LP

3.3%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Gold game moves LP

Typical win +20, typical loss −20.10.4% of losses cost 0 LP.3.3% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.1 to +21.3, loss −17.3 to −17.1 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.1−17.3+2.3710.3%13,033
Thursday 15 Oct+21.2−17.1+2.2010.9%131,422
Friday 16 Oct (so far)+21.3−17.3+2.179.7%54,386

Promotions, demotions, dodges and decays in Gold

4 divisions
Promotions, demotions, dodges and decays by division, Gold
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Gold I40,022 games40,0222,2144,12612.1−5.40
Gold II50,546 games50,5464,9024,20712.2−5.70
Gold III51,348 games51,3485,0664,30411.7−5.40
Gold IV56,925 games56,9255,1481,24010.5−5.50

Questions

How much LP per win in Gold?

Gold on BR Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.2 LP on average and a loss cost −17.2. The medians were +20 and −20.

How many games to climb a division in Gold?

On BR averages, about 61 games at a 50% win rate in Gold II, 28 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Gold IV?

Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 15.4% of Gold IV losses cost 0 LP, against 8.3% in Gold II.