Losses that cost 0 LP
6.8%
10.4% in Gold IV

+21.7a win−18.0a loss
Net +2.38 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average, a loss cost −18.0.
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Losses that cost 0 LP
6.8%
10.4% in Gold IV
Up and down
377promotions281demotions
in 3,790 games
Dodges
59
15.6 per 1,000 games · −5.0 LP each
Wins of 35+ LP
5.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.8 | −18.3 | +2.81 | 6.1% | 664 |
| Thursday 15 Oct (so far) | +21.6 | −17.9 | +2.29 | 7.0% | 3,126 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I697 games | 697 | −4.0 | 0 | |||
| Gold II896 games | 896 | −5.0 | 0 | |||
| Gold III1,053 games | 1,053 | −5.0 | 0 | |||
| Gold IV1,144 games | 1,144 | −5.6 | 0 |
Gold on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average and a loss cost −18.0. The medians were +20 and −20.
On OCE averages, about 63 games at a 50% win rate in Gold II, 27 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 10.4% of Gold IV losses cost 0 LP, against 4.6% in Gold II.