Losses that cost 0 LP
4.5%
13.3% in Gold IV

+21.7a win−18.4a loss
Net +1.87 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold II on OCE Solo, patch 26.20 (14–15 Oct): a win paid +21.7 LP on average, a loss cost −18.4.
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Losses that cost 0 LP
4.5%
13.3% in Gold IV
Up and down
326promotions300demotions
in 3,360 games
Dodges
48
14.3 per 1,000 games · −5.6 LP each
Wins of 35+ LP
3.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.8 | −19.2 | +1.74 | 5.4% | 152 |
| Thursday 15 Oct (so far) | +21.7 | −18.4 | +1.87 | 4.5% | 3,208 |
Gold II on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average and a loss cost −18.4. The medians were +20 and −20.
From 0 LP, about 61 games at a 50% win rate, 41 at 52% and 27 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).