LP per win and loss in Gold II LAS · Solo

+21.3a win−17.9a lossLow sample

Net +2.50 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Gold II on LAS Solo, patch 26.20 (14–15 Oct): a win paid +21.3 LP on average, a loss cost −17.9.

How we measure

Low sample. 744 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Gold II

  • From 0 LP to Gold I
At 50% wins59games
At 52% wins40games
At 55% wins27games

Gold II in Gold

All 31 divisions

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Average LP per win and per loss in the Gold divisions
DivisionLoss0WinLosses at 0 LP0 LP
GoldI−18.5+21.65.9%
IIYou?−17.9+21.38.7%
III−17.6+21.510.5%
IV−15.5+20.316.3%

Losses that cost 0 LP

8.7%

16.3% in Gold IV

Up and down

599promotions552demotions

in 5,916 games

Dodges

81

13.7 per 1,000 games · −6.2 LP each

Wins of 35+ LP

2.3%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Gold II game moves LP

Typical win +20, typical loss −20.8.7% of losses cost 0 LP.2.3% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.1 to +22.4, loss −18.4 to −17.9 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.1−17.9+2.129.4%1,893
Thursday 15 Oct (so far)+22.4−18.4+6.330.0%4,023

Questions

How much LP per win in Gold II?

Gold II on LAS Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.3 LP on average and a loss cost −17.9. The medians were +20 and −20.

How many games does it take to get out of Gold II?

From 0 LP, about 59 games at a 50% win rate, 40 at 52% and 27 at 55%, on LAS averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Gold II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).