LP per win and loss in Gold II ME · Solo

+20.3a win−18.0a lossLow sample

Net −1.00 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Gold II on ME Solo, patch 26.20 (14 Oct): a win paid +20.3 LP on average, a loss cost −18.0.

How we measure

Low sample. 9 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Gold II

  • From 0 LP to Gold I
At 50% wins87games
At 52% wins52games
At 55% wins33games

Gold II in Gold

All 31 divisions

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Average LP per win and per loss in the Gold divisions
DivisionLoss0WinLosses at 0 LP0 LP
GoldI−22.0+19.00.0%
IIYou?−18.0+20.30.0%
III−14.8+19.012.5%
IV−19.1+21.90.0%

Losses that cost 0 LP

0.0%

0.0% in Gold IV

Up and down

0promotions1demotions

in 9 games

Wins of 35+ LP

0.00%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Gold II game moves LP

Typical win +20, typical loss −20.0.0% of losses cost 0 LP.0.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.3, loss −18.0 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.3−18.0−1.000.0%9

Questions

How much LP per win in Gold II?

Gold II on ME Solo, patch 26.20 (14 Oct 2026): a win paid +20.3 LP on average and a loss cost −18.0. The medians were +20 and −20.

How many games does it take to get out of Gold II?

From 0 LP, about 87 games at a 50% win rate, 52 at 52% and 33 at 55%, on ME averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Gold II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).