Losses that cost 0 LP
4.8%
0.0% in Gold IV

+20.3a win−17.3a lossLow sample
Net +1.00 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Gold on ME Solo, patch 26.20 (14 Oct 2026): a win paid +20.3 LP on average, a loss cost −17.3.
Low sample. 41 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
4.8%
0.0% in Gold IV
Up and down
1promotions3demotions
in 43 games
Wins of 35+ LP
5.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.3 | −17.3 | +1.00 | 4.8% | 43 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I4 games | 4 | – | 0 | |||
| Gold II9 games | 9 | – | 0 | |||
| Gold III14 games | 14 | – | 0 | |||
| Gold IV16 games | 16 | – | 0 |
Gold on ME Solo, patch 26.20 (14 Oct 2026): a win paid +20.3 LP on average and a loss cost −17.3. The medians were +19 and −21.
On ME averages, about 87 games at a 50% win rate in Gold II, 33 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Gold IV losses cost 0 LP, against 0.0% in Gold II.