Losses that cost 0 LP
7.4%
11.0% in Gold IV

+21.0a win−17.9a loss
Net +1.20 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.0 LP on average, a loss cost −17.9.
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Losses that cost 0 LP
7.4%
11.0% in Gold IV
Up and down
514promotions396demotions
in 5,487 games
Dodges
33
6.0 per 1,000 games · −5.4 LP each
Wins of 35+ LP
3.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.0 | −17.9 | +1.20 | 7.4% | 5,178 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I1,105 games | 1,105 | −5.0 | 0 | |||
| Gold II1,309 games | 1,309 | −7.1 | 0 | |||
| Gold III1,462 games | 1,462 | −6.0 | 0 | |||
| Gold IV1,611 games | 1,611 | −3.7 | 0 |
Gold on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.0 LP on average and a loss cost −17.9. The medians were +20 and −20.
On EUNE averages, about 80 games at a 50% win rate in Gold II, 31 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.0% of Gold IV losses cost 0 LP, against 6.6% in Gold II.