Losses that cost 0 LP
9.1%
13.6% in Gold IV

+21.9a win−18.4a loss
Net +1.98 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Gold on VN Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average, a loss cost −18.4.
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Losses that cost 0 LP
9.1%
13.6% in Gold IV
Up and down
4,172promotions3,511demotions
in 43 k games
Dodges
598
13.8 per 1,000 games · −5.5 LP each
Wins of 35+ LP
10.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.0 | −18.7 | +1.80 | 8.6% | 942 |
| Thursday 15 Oct (so far) | +21.9 | −18.4 | +1.99 | 9.1% | 42,487 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I9,418 games | 9,418 | −5.3 | 0 | |||
| Gold II11,097 games | 11,097 | −5.6 | 0 | |||
| Gold III10,992 games | 10,992 | −5.7 | 0 | |||
| Gold IV11,922 games | 11,922 | −5.4 | 0 |
Gold on VN Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average and a loss cost −18.4. The medians were +19 and −21.
On VN averages, about 71 games at a 50% win rate in Gold II, 29 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 13.6% of Gold IV losses cost 0 LP, against 7.5% in Gold II.