LP per win and loss in Gold

Gold on EUW Solo, patch 26.20 (7–13 Oct 2026): a win paid +21.3 LP on average, a loss cost −17.4.

How we measure

LP per win+21.3Median +20 · +21.0 to +21.4
LP per loss−17.4Median −20 · −18.3 to −15.7
Net LP per game+2.12+1.72 to +3.03
Losses that cost 0 LP7.4%12.5% in Gold IV
Games2.27 M
Promotions210,107Across a division line
Demotions171,423
Dodges21,7929.6 per 1,000 games, −5.5 LP each
Wins of 35+ LP1.6%

Gold, division by division

All 31 divisions
Average LP per win and per loss, Gold
DivisionLoss0WinLosses at 0 LP0 LP
GoldI−18.3+21.35.1%
II−18.1+21.45.2%
III−18.1+21.45.4%
IV−15.7+21.012.5%

Promotions, demotions, dodges and decays in Gold

Promotions, demotions, dodges and decays by division, Gold
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Gold I442,567 games442,56724,95150,1799.2−5.40
Gold II566,471 games566,47159,65851,9629.7−5.40
Gold III586,716 games586,71661,72553,98210.2−5.50
Gold IV678,482 games678,48263,77315,3009.2−5.50

How far one Gold game moves LP

Typical win +20, typical loss −20.7.4% of losses cost 0 LP.1.6% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.2 to +21.3, loss −17.5 to −17.4 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+21.3−17.4+2.147.5%314,169
Thursday 8 Oct+21.3−17.4+2.137.6%352,569
Friday 9 Oct+21.3−17.4+2.107.5%360,792
Saturday 10 Oct+21.3−17.4+2.147.5%386,813
Sunday 11 Oct+21.3−17.5+2.097.0%418,165
Monday 12 Oct+21.3−17.5+2.117.1%361,971
Tuesday 13 Oct (so far)+21.2−17.4+2.148.0%79,757

Questions

How much LP per win in Gold?

Gold on EUW Solo, patch 26.20 (7–13 Oct 2026): a win paid +21.3 LP on average and a loss cost −17.4. The medians were +20 and −20.

How many games to climb a division in Gold?

On EUW averages, about 61 games at a 50% win rate in Gold II, 28 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Gold IV?

Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 12.5% of Gold IV losses cost 0 LP, against 5.2% in Gold II.