LP per win and loss in Silver

Silver on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +21.4 LP on average, a loss cost −17.1.

How we measure

LP per win+21.4Median +20 · +21.1 to +21.7
LP per loss−17.1Median −20 · −17.8 to −15.5
Net LP per game+2.31+1.87 to +3.10
Losses that cost 0 LP7.8%13.0% in Silver IV
Games1.49 M
Promotions141,413Across a division line
Demotions110,668
Dodges15,60110.5 per 1,000 games, −5.6 LP each
Wins of 35+ LP1.4%

Silver, division by division

All 31 divisions
Average LP per win and per loss, Silver
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−17.6+21.75.8%
II−17.7+21.65.9%
III−17.8+21.56.1%
IV−15.5+21.113.0%

Promotions, demotions, dodges and decays in Silver

Promotions, demotions, dodges and decays by division, Silver
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Silver I333,690 games333,69020,31335,49410.1−5.50
Silver II390,876 games390,87642,43033,99111.0−5.50
Silver III369,453 games369,45340,29632,84010.6−5.50
Silver IV394,813 games394,81338,3748,34310.2−5.70

How far one Silver game moves LP

Typical win +20, typical loss −20.7.8% of losses cost 0 LP.1.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.4 to +21.5, loss −17.4 to −17.1 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+21.5−17.1+2.357.9%248,065
Thursday 8 Oct+21.5−17.1+2.367.9%280,153
Friday 9 Oct+21.4−17.1+2.358.0%286,294
Saturday 10 Oct+21.5−17.1+2.327.9%311,007
Sunday 11 Oct+21.4−17.2+2.247.3%337,304
Monday 12 Oct (so far)+21.5−17.4+2.126.7%26,009

Questions

How much LP per win in Silver?

Silver on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +21.4 LP on average and a loss cost −17.1. The medians were +20 and −20.

How many games to climb a division in Silver?

On EUW averages, about 51 games at a 50% win rate in Silver II, 26 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Silver IV?

Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 13.0% of Silver IV losses cost 0 LP, against 5.9% in Silver II.