LP per win and loss in Silver II

Silver II on EUW Solo, patch 26.20 (7–12 Oct): a win paid +21.6 LP on average, a loss cost −17.7.

How we measure

LP per win+21.6Median +20
LP per loss−17.7Median −20
Net LP per game+2.00Silver III +1.87 · Silver I +2.26
Losses that cost 0 LP5.9%13.0% in Silver IV
Games392 k
Promotions42,530Across a division line
Demotions34,088
Dodges4,28911.0 per 1,000 games, −5.5 LP each
Wins of 35+ LP1.5%

Games to climb out of Silver II

  • From 0 LP to Silver I
At 50% wins51games
At 52% wins37games
At 55% wins26games

Averages. Your own LP depends on Riot's matchmaking.

Silver II in Silver

All 31 divisions
Average LP per win and per loss in the Silver divisions
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−17.6+21.75.8%
II−17.7+21.65.9%
III−17.8+21.56.1%
IV−15.5+21.013.0%

How far one Silver II game moves LP

Typical win +20, typical loss −20.6.0% of losses cost 0 LP.1.5% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.3 to +21.6, loss −17.9 to −17.6 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+21.6−17.6+1.976.2%64,918
Thursday 8 Oct+21.6−17.7+2.046.1%73,857
Friday 9 Oct+21.6−17.6+2.136.2%75,286
Saturday 10 Oct+21.6−17.7+2.015.9%81,445
Sunday 11 Oct+21.5−17.8+1.895.5%88,364
Monday 12 Oct (so far)+21.3−17.9+1.665.0%7,943

Questions

How much LP per win in Silver II?

Silver II on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +21.6 LP on average and a loss cost −17.7. The medians were +20 and −20.

How many games does it take to get out of Silver II?

From 0 LP, about 51 games at a 50% win rate, 37 at 52% and 26 at 55%, on EUW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Silver II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).