Losses that cost 0 LP
4.9%
15.7% in Silver IV

+23.0a win−18.3a lossLow sample
Net +2.62 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver II on TW Solo, patch 26.20 (14–15 Oct): a win paid +23.0 LP on average, a loss cost −18.3.
Low sample. 330 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
4.9%
15.7% in Silver IV
Up and down
32promotions25demotions
in 330 games
Dodges
4
12.1 per 1,000 games · −7.5 LP each
Wins of 35+ LP
7.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +24.1 | −17.5 | +4.29 | 3.3% | 62 |
| Thursday 15 Oct (so far) | +22.8 | −18.5 | +2.23 | 5.3% | 268 |
Silver II on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.0 LP on average and a loss cost −18.3. The medians were +20 and −20.
From 0 LP, about 43 games at a 50% win rate, 31 at 52% and 23 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).