LP per win and loss in Silver II TW · Solo

+23.0a win−18.3a lossLow sample

Net +2.62 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Silver II on TW Solo, patch 26.20 (14–15 Oct): a win paid +23.0 LP on average, a loss cost −18.3.

How we measure

Low sample. 330 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Silver II

  • From 0 LP to Silver I
At 50% wins43games
At 52% wins31games
At 55% wins23games

Silver II in Silver

All 31 divisions

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Average LP per win and per loss in the Silver divisions
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−17.6+22.72.9%
IIYou?−18.3+23.04.9%
III−17.2+21.49.1%
IV−15.8+21.915.7%

Losses that cost 0 LP

4.9%

15.7% in Silver IV

Up and down

32promotions25demotions

in 330 games

Dodges

4

12.1 per 1,000 games · −7.5 LP each

Wins of 35+ LP

7.8%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver II game moves LP

Typical win +20, typical loss −20.4.9% of losses cost 0 LP.7.8% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +22.8 to +24.1, loss −18.5 to −17.5 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+24.1−17.5+4.293.3%62
Thursday 15 Oct (so far)+22.8−18.5+2.235.3%268

Questions

How much LP per win in Silver II?

Silver II on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.0 LP on average and a loss cost −18.3. The medians were +20 and −20.

How many games does it take to get out of Silver II?

From 0 LP, about 43 games at a 50% win rate, 31 at 52% and 23 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Silver II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).