Losses that cost 0 LP
5.7%
13.1% in Silver IV

+21.6a win−17.7a loss
Net +1.98 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver II on NA Solo, patch 26.20 (14–20 Oct): a win paid +21.6 LP on average, a loss cost −17.7.
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Losses that cost 0 LP
5.7%
13.1% in Silver IV
Up and down
22 kpromotions17 kdemotions
in 198 k games
Dodges
2,701
13.6 per 1,000 games · −5.6 LP each
Wins of 35+ LP
1.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.5 | −17.9 | +2.03 | 5.0% | 3,941 |
| Thursday 15 Oct | +21.5 | −17.8 | +1.94 | 5.9% | 32,183 |
| Friday 16 Oct | +21.6 | −17.8 | +1.81 | 5.8% | 33,204 |
| Saturday 17 Oct | +21.6 | −17.7 | +2.01 | 5.7% | 38,489 |
| Sunday 18 Oct | +21.5 | −17.9 | +1.84 | 5.5% | 39,288 |
| Monday 19 Oct | +21.5 | −17.7 | +2.19 | 5.6% | 33,267 |
| Tuesday 20 Oct (so far) | +21.7 | −17.6 | +2.22 | 6.0% | 17,763 |
Silver II on NA Solo, patch 26.20 (14–20 Oct 2026): a win paid +21.6 LP on average and a loss cost −17.7. The medians were +20 and −20.
From 0 LP, about 51 games at a 50% win rate, 37 at 52% and 26 at 55%, on NA averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).