LP per win and loss in Silver II JP · Solo

+21.8a win−18.8a loss

Net +1.07 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Silver II on JP Solo, patch 26.20 (14–15 Oct): a win paid +21.8 LP on average, a loss cost −18.8.

How we measure

Games to climb out of Silver II

  • From 0 LP to Silver I
At 50% wins67games
At 52% wins43games
At 55% wins28games

Silver II in Silver

All 31 divisions

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Average LP per win and per loss in the Silver divisions
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−18.2+22.54.8%
IIYou?−18.8+21.85.0%
III−18.7+21.73.7%
IV−16.0+21.88.5%

Losses that cost 0 LP

5.0%

8.5% in Silver IV

Up and down

116promotions115demotions

in 1,098 games

Dodges

13

11.8 per 1,000 games · −5.0 LP each

Wins of 35+ LP

4.2%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver II game moves LP

Typical win +20, typical loss −20.5.0% of losses cost 0 LP.4.2% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.1 to +21.9, loss −18.9 to −18.8 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.1−18.9+2.466.1%175
Thursday 15 Oct (so far)+21.9−18.8+0.804.8%923

Questions

How much LP per win in Silver II?

Silver II on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.8 LP on average and a loss cost −18.8. The medians were +20 and −20.

How many games does it take to get out of Silver II?

From 0 LP, about 67 games at a 50% win rate, 43 at 52% and 28 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Silver II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).