LP per win and loss in Silver I JP · Solo

+22.4a win−18.3a loss

Net +2.68 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Silver I on JP Solo, patch 26.20 (14–15 Oct): a win paid +22.4 LP on average, a loss cost −18.3.

How we measure

Games to climb out of Silver I

  • From 0 LP to Gold IV
At 50% wins49games
At 52% wins35games
At 55% wins24games

Silver I in Silver

All 31 divisions

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Average LP per win and per loss in the Silver divisions
DivisionLoss0WinLosses at 0 LP0 LP
SilverIYou?−18.3+22.43.5%
II−18.5+22.13.6%
III−18.8+22.02.8%
IV−16.1+21.610.0%

Losses that cost 0 LP

3.5%

10.0% in Silver IV

Up and down

243promotions462demotions

in 3,984 games

Dodges

56

14.1 per 1,000 games · −5.6 LP each

Wins of 35+ LP

5.9%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver I game moves LP

Typical win +20, typical loss −20.3.5% of losses cost 0 LP.5.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +22.3 to +23.1, loss −18.3 to −18.2 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+23.1−18.2+2.284.5%133
Thursday 15 Oct (so far)+22.3−18.3+2.693.5%3,851

Questions

How much LP per win in Silver I?

Silver I on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.4 LP on average and a loss cost −18.3. The medians were +20 and −20.

How many games does it take to get out of Silver I?

From 0 LP, about 49 games at a 50% win rate, 35 at 52% and 24 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Silver I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).