Losses that cost 0 LP
7.1%
6.4% across JP

+21.9a win−16.6a lossLow sample
Net +3.60 a gameMedians +20 / −19Averages. Your own LP depends on Riot's matchmaking.
Silver IV on JP Solo, patch 26.20 (14–15 Oct): a win paid +21.9 LP on average, a loss cost −16.6.
Low sample. 416 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
7.1%
6.4% across JP
Up and down
46promotions12demotions
in 429 games
Dodges
9
21.0 per 1,000 games · −5.9 LP each
Wins of 35+ LP
6.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.7 | −16.1 | +2.30 | 9.7% | 119 |
| Thursday 15 Oct (so far) | +21.7 | −16.8 | +4.12 | 5.9% | 310 |
Silver IV on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average and a loss cost −16.6. The medians were +20 and −19.
From 0 LP, about 38 games at a 50% win rate, 29 at 52% and 22 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of Silver: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).