LP per win and loss in Silver IV SG · Solo

+22.1a win−15.1a loss

Net +3.88 a gameMedians +19 / −19Averages. Your own LP depends on Riot's matchmaking.

Silver IV on SG Solo, patch 26.21 (20–22 Oct): a win paid +22.1 LP on average, a loss cost −15.1.

How we measure

Games to climb out of Silver IV

  • From 0 LP to Silver III
At 50% wins29games
At 52% wins24games
At 55% wins19games

Silver IV in Silver

All 31 divisions

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Average LP per win and per loss in the Silver divisions
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−17.5+22.88.1%
II−17.5+22.78.8%
III−17.7+22.78.1%
IVYou?−15.1+22.115.3%

Losses that cost 0 LP

15.3%

8.5% across SG

Up and down

689promotions146demotions

in 6,537 games

Dodges

98

15.0 per 1,000 games · −5.2 LP each

Wins of 35+ LP

6.6%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver IV game moves LP

Typical win +19, typical loss −19.15.3% of losses cost 0 LP.6.6% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.5 to +22.3, loss −17.5 to −15.1 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Tuesday 20 Oct+20.5−17.5−11.699.1%12
Wednesday 21 Oct+22.0−15.1+3.7915.3%5,010
Thursday 22 Oct (so far)+22.3−15.1+4.3015.4%1,515

Questions

How much LP per win in Silver IV?

Silver IV on SG Solo, patch 26.21 (20–22 Oct 2026): a win paid +22.1 LP on average and a loss cost −15.1. The medians were +19 and −19.

How many games does it take to get out of Silver IV?

From 0 LP, about 29 games at a 50% win rate, 24 at 52% and 19 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Silver IV?

Silver IV is the bottom of Silver: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).