Losses that cost 0 LP
8.2%
14.2% in Silver IV

+22.5a win−17.7a loss
Net +2.52 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Silver III on SG Solo, patch 26.20 (14–19 Oct): a win paid +22.5 LP on average, a loss cost −17.7.
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Losses that cost 0 LP
8.2%
14.2% in Silver IV
Up and down
3,027promotions2,287demotions
in 26 k games
Dodges
501
19.2 per 1,000 games · −5.7 LP each
Wins of 35+ LP
7.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.9 | −18.6 | +1.43 | 0.0% | 65 |
| Thursday 15 Oct | +22.4 | −17.9 | +2.07 | 8.4% | 5,458 |
| Friday 16 Oct | +22.8 | −17.7 | +2.70 | 7.7% | 5,680 |
| Saturday 17 Oct | +22.2 | −17.7 | +2.69 | 8.3% | 5,889 |
| Sunday 18 Oct | +22.2 | −17.9 | +2.26 | 7.5% | 5,995 |
| Monday 19 Oct (so far) | +22.9 | −17.2 | +3.20 | 10.0% | 3,080 |
Silver III on SG Solo, patch 26.20 (14–19 Oct 2026): a win paid +22.5 LP on average and a loss cost −17.7. The medians were +20 and −21.
From 0 LP, about 42 games at a 50% win rate, 31 at 52% and 23 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).