Losses that cost 0 LP
5.1%
7.1% in Silver IV

+22.6a win−18.1a lossLow sample
Net +2.21 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver III on JP Solo, patch 26.20 (14–15 Oct): a win paid +22.6 LP on average, a loss cost −18.1.
Low sample. 509 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
5.1%
7.1% in Silver IV
Up and down
54promotions46demotions
in 509 games
Dodges
7
13.8 per 1,000 games · −4.7 LP each
Wins of 35+ LP
9.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.7 | −17.5 | +1.99 | 2.9% | 129 |
| Thursday 15 Oct (so far) | +22.5 | −18.3 | +2.28 | 5.9% | 380 |
Silver III on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.6 LP on average and a loss cost −18.1. The medians were +20 and −20.
From 0 LP, about 44 games at a 50% win rate, 33 at 52% and 23 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).