Losses that cost 0 LP
9.1%
15.7% in Silver IV

+21.4a win−17.2a lossLow sample
Net +2.17 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Silver III on TW Solo, patch 26.20 (14–15 Oct): a win paid +21.4 LP on average, a loss cost −17.2.
Low sample. 287 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
9.1%
15.7% in Silver IV
Up and down
35promotions22demotions
in 286 games
Dodges
9
31.5 per 1,000 games · −6.4 LP each
Wins of 35+ LP
2.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.3 | −15.5 | +0.92 | 15.2% | 57 |
| Thursday 15 Oct (so far) | +21.7 | −17.7 | +2.50 | 7.3% | 229 |
Silver III on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.4 LP on average and a loss cost −17.2. The medians were +20 and −21.
From 0 LP, about 48 games at a 50% win rate, 35 at 52% and 25 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).