LP per win and loss in Silver I TW · Solo

+22.4a win−17.8a loss

Net +1.98 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Silver I on TW Solo, patch 26.20 (14–16 Oct): a win paid +22.4 LP on average, a loss cost −17.8.

How we measure

Games to climb out of Silver I

  • From 0 LP to Gold IV
At 50% wins43games
At 52% wins32games
At 55% wins23games

Silver I in Silver

All 31 divisions

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Average LP per win and per loss in the Silver divisions
DivisionLoss0WinLosses at 0 LP0 LP
SilverIYou?−17.8+22.44.9%
II−17.9+22.35.1%
III−18.1+22.05.2%
IV−15.5+21.613.2%

Losses that cost 0 LP

4.9%

13.2% in Silver IV

Up and down

327promotions648demotions

in 5,440 games

Dodges

86

15.8 per 1,000 games · −5.7 LP each

Wins of 35+ LP

4.6%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver I game moves LP

Typical win +20, typical loss −20.4.9% of losses cost 0 LP.4.6% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +22.4 to +22.5, loss −17.9 to −17.5 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+22.5−17.8+1.923.9%49
Thursday 15 Oct+22.4−17.9+1.974.4%4,127
Friday 16 Oct (so far)+22.4−17.5+2.026.6%1,264

Questions

How much LP per win in Silver I?

Silver I on TW Solo, patch 26.20 (14–16 Oct 2026): a win paid +22.4 LP on average and a loss cost −17.8. The medians were +20 and −20.

How many games does it take to get out of Silver I?

From 0 LP, about 43 games at a 50% win rate, 32 at 52% and 23 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Silver I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).