Losses that cost 0 LP
7.6%
14.2% in Silver IV

+22.8a win−17.5a loss
Net +2.98 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Silver I on SG Solo, patch 26.20 (14–17 Oct): a win paid +22.8 LP on average, a loss cost −17.5.
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Losses that cost 0 LP
7.6%
14.2% in Silver IV
Up and down
945promotions1,540demotions
in 15 k games
Dodges
230
15.5 per 1,000 games · −5.7 LP each
Wins of 35+ LP
8.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.9 | −18.2 | +2.64 | 0.0% | 39 |
| Thursday 15 Oct | +22.8 | −17.5 | +2.97 | 7.8% | 4,938 |
| Friday 16 Oct | +23.0 | −17.4 | +3.03 | 8.3% | 5,430 |
| Saturday 17 Oct (so far) | +22.7 | −17.7 | +2.94 | 6.4% | 4,404 |
Silver I on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +22.8 LP on average and a loss cost −17.5. The medians were +20 and −21.
From 0 LP, about 38 games at a 50% win rate, 29 at 52% and 21 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).